These range from killing everyone in a particular camp without raising the alarm, to finishing your target in various offbeat ways. You buy all these using currency earned by completing additional goals in each mission, which turn out to be the most satisfying and challenging parts of the game. The latter includes armour piercing rounds for taking out heavies, EMP, lures, and agile bullets, which self-guide and don’t require you to compensate for gravity or wind. A drone lets you spot enemies, hack CCTV systems, and fire poison darts a remote turret can be used for sync shots or automatically popping the head of anyone who spots you and there’s also a variety of detectors, anti-personnel mines, and special ammunition for your gun. To assist in your quiet trail of destruction, you unlock a litany of gadgets, many of which are quite fun to use, even if none turns out to be exactly essential. Doing all that naturally requires more than just bullets. As well as killing people – sorry, neutralising targets – you’ll also sabotage equipment, blow up vehicles, and down communication systems. The campaign is split into discrete contracts, each of which has you tracking down and assassinating members of the network. The scene set, you’re helicoptered, completely alone, into the fictional country of Kuamar, ready to take down its tyrannical leader and her network of warlords and financiers.
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